namespace Table.DataModel
{
    public class TableWarChessHero
    {
        /// <summary>
        ///英雄id
        /// </summary>
        public int heroId;
        /// <summary>
        ///移动距离
        /// </summary>
        public int moveRange;
        /// <summary>
        ///反击次数
        /// </summary>
        public int fightBackCount;
        /// <summary>
        ///普通技能Id
        /// </summary>
        public int defaultSkillId;
        /// <summary>
        ///英雄职业
        /// </summary>
        public int heroType;
        /// <summary>
        ///角色定位描述
        /// </summary>
        public string heroStyle;
        /// <summary>
        ///攻击
        /// </summary>
        public double atk;
        /// <summary>
        ///防御
        /// </summary>
        public double def;
        /// <summary>
        ///生命
        /// </summary>
        public double hp;
        /// <summary>
        ///速度
        /// </summary>
        public double speed;
        /// <summary>
        ///暴击
        /// </summary>
        public double cri;
        /// <summary>
        ///抗暴
        /// </summary>
        public double anticri;
        /// <summary>
        ///命中
        /// </summary>
        public double hit;
        /// <summary>
        ///闪避
        /// </summary>
        public double dodge;
        /// <summary>
        ///主动技能,level&&主动技能,level
        /// </summary>
        public string activeSkills;
        /// <summary>
        ///所有技能,level&&所有技能,level
        /// </summary>
        public string skills;
        /// <summary>
        ///被动技能
        /// </summary>
        public string passiveSkills;
    }
}
